Book review of ‘Reimagining boredom in classrooms through digital game spaces’

I’m delighted to share Professor Nicola Whitton’s review of my book which has just been published in the Postdigital Science and Education journal which can be accessed here

Here are some selected quotations from the review:

“Reimagining Boredom in Classrooms through Digital Game Spaces: Sociomaterial Perspectives (Dunnett 2024) provides an engaging and original contribution both to the fields of education and video game studies. The methodological contribution of the assemblage ethnography in action provides a clear example of how in-depth qualitative research can be carried out in rigorous and reflective ways.”

“…it is crucial that we keep looking at alternative (and better) ways to make school teaching more inclusive and engaging, and this book does just that. By adding to the voices that problematise modern education and look for alternatives to current practice, it makes an excellent—and disruptive—contribution.”

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Author: comcultgirl

Associate scholar, teacher and researcher at the Centre for Research in Digital Education at the University of Edinburgh. Former teacher (23 years) and digital education consultant. Passionate about learning and engagement and the role of digital gaming in learning. Recently published my first book '"Re-imagining Boredom in Classrooms through Digital Game Spaces: a sociomaterial perspective' (Routledge, 2024) and a chapter entitled 'Sociomaterial perspectives on hybrid learning in primary classrooms during the COVID-19 pandemic' in 'Teaching and Teachers Post-COVID: Seizing opportunities for Change" (ed) Katy Marsh-Davies & Cathy Burnett

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